Black Ops 4: Update 1.12 mit neuen Inhalten, Balancing Anpassungen & mehr; Patch Notes

by Ed Snow

Black Ops 4: Update 1.12 mit neuen Inhalten, Balancing Anpassungen & mehr; Patch Notes

Treyarch hat heute ein weiteres Titel Update für „Call of Duty: Black Ops 4“ ausgerollt. Darin erwarten euch neue Waffen für den Zombiemodus, Balancninganpassungen in Blackout und neue Modi, darunter unter anderem Waffenspiel. Im laufe dieser Woche wird außerdem in Vorbereitung auf Leagueplay die „Pro Series Moshpit public match playlist“ hinzugefügt. Dort gelten diverse Einschränkungen. Das Regelwerk könnt ihr hier nachlesen. Die Downloadgröße beträgt  6.94GB auf PS4 und 7.4GB auf Xbox One. PC Spieler erhalten das Update im laufe der Woche. Nachfolgend findet ihr eine Zusammenfassung der wichtigsten Inhalte und die vollständigen Patch Notes.

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Auch interessant: Resident Evil 2, Anthem, Metro Exodus, Battlefield V, The Division 2, Red Dead Redemption 2 und mehr im Angeobt


Zusammenfassung Patch Notes 1.12

  • Balancing an Panzerung, Splitter & Schockgranaten
    • Damage Protection reduziert (Lvl1-3)
    • Kein zusäztlicher Schutz gegen Explosiv & Nahkampfwaffen für Lvl 3 Armor
    • Man benötigt mehr Teile um Lvl 3 Armor zu reparieren
    • Die Dauer des Effekts, der Bereich des Effektradius und die Wurfweite für Erschütterungsgranaten wurden verringert.
    • Zusätzliche Optionen um Angriefer abzuwehren, wenn man von Erschütterungsgranate getroffen wurde.
    • Die Detonationszeit für Clustergranaten wurde erhöht.
    • Schaden für Mini-Cluster-Explosion reduziert.
  • Waffenspiel kehrt zurück
  • 5 Neue Waffen für Zombie Modus
    • MP 40
    • Grav
    • Daemon 3XB
    • SWAT RFT
    • KAP 45
  • Ambush: Zeitlichbegrenzter Blackout Modus (PS4)
  • IX Gauntlet in Zombies (PS4)
  • Regionale Blackout Playlists
  • Camo Fortschrittssystem in Blackout, Mastercraft/Reactive Camo/Black Market Camo Support in Zombies und Mastery Camos in Blackout und Zombies
  • Update für Leagueplay

Patch Notes 1.12:

  • Blackjack’s Gun Game added as Featured Playlist in MP.
  • Hardcore Moshpit, Endurance Chaos Moshpit, Mercenary Capture Moshpit, and Safeguard added to Featured category in MP.
  • Tuning adjustments for Armor, Concussion Grenade, and Cluster Grenade in Blackout.
  • Classic and loot weapons added to the Mystery Box in Zombies.
  • Armory support for classic and loot weapons added in Zombies.
  • “Barbarians” Special Event continues on PS4, live today on Xbox One and PC.
  • “Ambush” limited-time mode added as Featured Playlist in Blackout (PS4).
  • New IX Gauntlet in Zombies: “Veni, Vidi, Zombie!” (PS4).
  • Various gameplay improvements and crash fixes across MP, Blackout, and Zombies.

​The following updates are live today first on PS4:

Blackout

  • Limited-Time Mode
    • Ambush
      • Weapons limited to sniper rifles, melee attacks, and launchers only.
      • Circle constantly advances with no delays between collapses.

Zombies

  • Gauntlets
    • “Veni, Vidi, Zombie!” (IX)
      • 30 rounds of challenges with unique rules for each round.
      • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.
      • Players are issued a Strike by failing a round, with the game ending after three Strikes.
      • All matches are timed for competitive speed-run support.

The following updates are live today on PS4 and Xbox One, with PC to follow this week:

Multiplayer

  • Featured Playlists
    • Blackjack’s Gun Game added as Featured Playlist.
    • Limited-time free-for-all with new rotating weapon selection, including the KAP 45 full-auto pistol.
  • Hardcore Moshpit added to Featured category (first-time addition).
  • Endurance Chaos Moshpit, Mercenary Capture Moshpit, and Safeguard added to Featured category.
  • Game Modes
    • Heist
      • Ghost Perk now properly works against the mode’s auto-UAV sweep.
      • Players can no longer spend cash on purchasing max ammo when they currently have max ammo.
      • Resolved an issue that could lead to multiple purchases of an item if the player had the Specialist selection menu open during round transition.
  • Specialists
    • Prophet
      • Resolved an issue where the Tempest could gain an extra charge if an enemy was killed by a player-owned Seeker or Scorestreak.
    • Ajax
      • Resolved an issue where grenade fuses could expire faster while the Ballistic Shield was in use.
    • Ruin
      • Resolved an issue where the Gravity Slam would not properly trigger if the player landed directly on another player.
  • Perks
    • Tracker
      • Tracker’s detection icon will no longer display after the player switches to a class without Tracker equipped.
  • Gear
    • Acoustic Sensor
      • Resolved an issue where Acoustic Sensor could stop working if the player switched their class after spawning.
  • Challenges
    • Crash Landing
      • Players should now properly gain progress toward this Challenge each time after earning a Gravity Slam Shutdown medal.
  • Weapon Customization
    • Mastercrafts applied to secondary weapons will now update in real time.
    • Resolved an issue where a Gold Camo weapon could display a higher visual state when switched to after a new visual state was reached on a weapon with a Mastercraft applied.
    • Resolved an issue where a dropped Diamond Camo weapon could display a higher visual state when picked up by another player.
    • Resolved an issue where a teammate’s Gold Camo weapon would have a purple visual state in third-person when killed by an enemy with a Gold Camo weapon.
  • Custom Games
    • Sweeping and Constant Mini Map custom rules settings now function as intended.
    • Team Deathmatch Round Score Limits greater than 500 are now available.
  • Miscellaneous
    • Grenade Equipment charge will no longer be lost if the player dies during the throwing animation.
    • Players can no longer gain XP for killing teammates in Hardcore Search & Destroy and Hardcore Control.
    • Closed an exploit that could briefly speed up a player’s movement when rapidly ADSing in and out.
      • Removed custom reticles on ABR 223 and Paladin HB50 Mastercraft default optics, due to feedback on the reticles adversely affecting aiming during gameplay.

Blackout

  • Gameplay Tuning
    • Armor
      • Level 1 Armor damage protection reduced from 30% to 15%.
      • Level 2 Armor damage protection reduced from 40% to 25%.
      • Level 3 Armor damage protection reduced from 50% to 35%.
      • Removed explosive damage resistance from Level 3 Armor.
      • Removed melee weapon damage reduction from Level 3 Armor.
      • Increased Armor Plates required to repair a single durability pip of Level 3 Armor from 1 to 2.
    • Concussion Grenade
      • Reduced status effect duration.
      • Reduced area of effect radius.
      • Reduced throw distance.
      • Reduced opacity of the white flash when initially concussed.
      • When concussed, players can now use Equipment, continue holding Equipment, perform melee attacks, and switch weapons.
      • Reduced hip-fire spread while concussed.
    • Cluster Grenade
      • Increased time to detonate after impact.
      • Reduced damage of mini-Cluster Grenade explosions.
    • General
      • Players can now aim down sights immediately after interacting with a door.
  • Miscellaneous
    • “Longest Shot” on the Scoreboard now properly matches the After Action Report.
    • Zombies Ultimis character voiceovers now play as intended.

Zombies

  • Classic and Loot Weapons
    • MP 40, Grav, Daemon 3XB, SWAT RFT, and KAP 45 weapons added to the Mystery Box on all maps.
    • MP 40 and Grav camo progression now available in the Armory for all players.
    • Daemon 3XB, SWAT RFT, and KAP 45 camo progression and customization now available in the Armory once unlocked in the Black Market.
  • Stability
    • Global
      • Resolved a rare crash that could occur when players idled too long in a lobby.
      • Resolved a crash that could occur during a 4-player splitscreen session as players were bleeding out.
    • Dead of the Night
      • Fixed a crash that could occur when the player disconnected while loading into the boss fight.
      • Fixed a crash that could occur during the opening cinematic if the user quickly restarted a custom match just after leaving one.
  • Miscellaneous
    • Global
      • Resolved an issue where Pack-a-Punch would be unusable for the rest of the match for all other players if a player disconnected while their weapon was still in the Pack-a-Punch machine.
      • Resolved multiple pathing issues caused when throwing a Homunculus.
      • Resolved inconsistencies in the armor gained between the Hellfire and the Hammer of Valhalla.
      • Resolved an issue where, if the player struck an electric Catalyst zombie while disoriented by its electric wave, UI may disappear when being damaged by other zombies.
      • Resolved an issue where the player could still have armor after being revived if the player triggered the Special Weapon, then immediately went down.
      • Resolved an issue where players received an error when loading into an online Zombies match, which was followed by the match continuing without UI.
      • Resolved a rare issue in high rounds where the Hammer of Valhalla’s Lightning Bolt would stop damaging zombies.
      • Resolved a rare issue where players were unable to use Perk Up after bleeding out.
      • Resolved a rare issue where the Chakram’s Whirlwind attack FX could persist after it was used.
    • Blood of the Dead
      • Resolved an issue where the Spectral Shield Key attack could persist while using an Elixir.
      • Closed an exploit where players could access exploitable areas using the Ragnarok DG-5.
    • Dead of the Night
      • Limited the maximum damage that can be dealt to the boss by any attack to prevent several exploits.
      • Resolved an issue where enemies could fall out of the map on spawn during the Wonder Weapon Crimson Nosferatu event.
      • Resolved an issue where the Crimson Nosferatu bite could deal lower than intended damage or no damage to the player.
      • Resolved an issue where Nosferatu affected by the Wonder Weapon’s charged shot could still target the player without attacking them.
      • Resolved an issue where Alistair’s Folly was not present in the Library and could not be obtained in the Mystery Box before the power was turned on.
      • Resolved an issue where, if the player quit a Custom Mutations game that had the setting for all doors to be open, the player could hitch for an extended period of time and encounter an error message.
      • Resolved an issue in Custom Mutations where the player could encounter a kill trigger in the Master Bedroom or Trophy Room if they had doors set to open and used Anywhere But Here!
      • Resolved an issue where the player could encounter an error message in Custom Mutations with doors set to open and barricades set to off.
      • Resolved an issue where Alistair’s Annihilator was slightly misaligned to the left.
    • Classified
      • Resolved a visual corruption that could occur when players were damaged by electric traps (Xbox One only).
      • Resolved an issue where the camera was not aligned to the player during the teleporter transition if the player was coming from Groom Lake.
    • Gauntlets
      • Resolved an issue where Gauntlet mode was not available in Local play, even if connected to the Internet.
      • Resolved an issue where the After Action Report in Local play would not show completed rounds.
    • Rush
      • Resolved an issue where collectible icons could spawn without glow FX.
    • Tutorial
      • Fixed a progression break that could occur if the player attempted to interact with the Fast Travel before interacting with the Pack-a-Punch pedestal.

​The following updates are live today on Xbox One and PC:

General

  • Special Event
    • Barbarians Special Event added to the Black Market.
    • 25 new Tiers of loot to earn, available in the Special Event stream below the existing Operation Absolute Zero stream.
    • Rewards include new Outfits, Gestures, Calling Cards, Reactive Camo, and KAP 45 full-auto pistol.

Auch interessant: Resident Evil 2, Anthem, Metro Exodus, Battlefield V, The Division 2, Red Dead Redemption 2 und mehr im Angeobt


Weitere Infos zum Spiel

In Black Ops 4 erwartet euch ein modernes Boots on the Ground Szenario, angesiedelt zwischen Black Ops 2 und Black Ops 3. Darüber hinaus sind auch die Spezialisten zurück. Einige von ihnen werdet ihr aus Black Ops 3 kennen, andere sind neu. Sie alle werden ihr eignes Equipment mit sich bringen, mit dem ihr euer Team unterstützen könnt. Außerdem hat Treyarch in diesem Ableger mit einigen Traditionen im Bezug auf die Waffenanpassungen für die Klassen gebrochen. Mehr Infos zum Spiel findet ihr in unseren vorherigen News (hier klicken).

Call of Duty: Black Ops 4 ist auf Xbox One, PS4 und PC erhältlich. Folgt uns gerne auf Facebook und Twitter, um künftig keine News mehr zu verpassen. Wer auf der Suche nach einer Community ist, kann gerne in unserer Facebook Partnergruppe „Call of Duty Germany“ vorbeischauen. Hier findet ihr Hilfestellungen, neue Mitspieler und vieles mehr.

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