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Black Ops 4: Update mit Balancing für Waffen, Verbesserungen & mehr; Doppel XP Wochenende in allen Modes

by Ed Snow

Black Ops 4: Update mit Fixes für Waffen, Verbesserungen & mehr; Doppel XP Wochenende in allen Modes

Treyarch hat ein weiteres Update vorgenommen, welches einige Verbesserungen und Balancing-Anpassungen für „Call of Duty: Black Ops 4“ bereithält. Unter anderem wurde Tuning an den Waffen Rampart und Saug9mm vorgenommen, da diese sehr mächtig waren hat Treyarch den Schaden und die ADS Speed reduziert. Auch gibt es ein Fix für die Dart-Funktionalität im Multiplayer und diverse Verbesserungen der Stabilität in Zombies. Mit dem Update wurde auch 2XP über alle Modi freigeschaltet. Bis zum 1. April um 19 Uhr könnt ihr also wieder im Multiplayer, Zombies und Blackout schneller aufsteigen.Nachfolgend findet ihr die vollständigen Patch Notes.

Patch Notes – 29. März

2XP + 2X Merits Weekend

Now live through 10AM Monday, April 1, players on all platforms get the following:

  • 2XP in Multiplayer

  • 2XP in Zombies

  • 2XP in League Play

  • 2X Merits in Blackout

Go forth and rank up!

Weapon Tuning: Rampart and Saug 9mm

The Rampart has been slightly overperforming in its weapon class lately, so we’ve got some tuning changes in this update. Damage per shot has been reduced a bit from 46 to 40, High Caliber shots do 70 damage per hit to parts of the body affected by High Caliber, and ADS-in speed has been slightly reduced to better balance the Rampart against the rest of the assault rifles in the current meta.

We’ve also slightly increased the 6-shot range on the Saug 9mm SMG, and for those OCD players running the Daemon 3XB with iron sights, we’ve realigned a couple of pixels to make it 100% dead-center. Yeah, it was bothering us too.

CWL Pros Drop Into Blackout After Dark

Tune into Twitch today at 6PM ET to watch CWL pro players from eUnited, Evil Geniuses, Envy, Luminosity, Heretics, Excelerate, Red Reserve, and UYU drop into Blackout with some very special guests!

Catch all the action starting at 3PM PT/6PM ET: twitch.tv/callofduty

Read below for the rest of today’s updates, including a fix for Reactive Camos in Custom Games, restored Dart functionality, several stability and gameplay improvements in “Ancient Evil” for Zombies players, and more.

  • 2XP + 2X Merits Weekend now live on all platforms.

  • Weapon tuning for Rampart and Saug 9mm.

  • Fix for Dart functionality in Multiplayer.

  • Unwrapped Reactive Camos now longer show as wrapped in Custom Games.

  • Various gameplay improvements and stability fixes in Zombies.

General

  • 2XP Weekend

    • Now live through 10AM PT Monday, April 1:

      • 2XP in Multiplayer

      • 2XP in Zombies

      • 2XP in League Play

      • 2X Merits in Blackout

Multiplayer

  • Weapons

    • Rampart

      • Adjusted damage per shot from 46 to 40.

      • High Caliber I-II shots deal 70 damage when hitting parts of the body affected by High Caliber.

      • Slightly reduced ADS-in speed.

    • Saug 9mm

      • Slightly increased 6-shot range.

    • Daemon 3XB

      • Iron sights are now properly centered.

  • Scorestreaks

    • Dart

      • Addressed an issue where the Dart could self-destruct when maneuvering quickly around the map.

  • Reactive Camos

    • Addressed an issue that would show an unwrapped Reactive Camos as wrapped in Custom Games.

  • Barebones

    • After Action Report now properly appears after Hardcore Barebones matches.

  • Friendly Fire

    • 20-second respawn penalty now occurs after a 5th teamkill in Hardcore and League Play matches.

  • Stability

    • Fixed various potential crashes.

Blackout

  • Quick Equip Menu

    • Quick Equip Menu scroll behavior now works as intended when using alternate button layout settings.

  • UI

    • Added game type information to the map loading screen.

  • Low-Population Playlists

    • Featured Playlist set to Hardcore.

    • Rotating playlist set to Solos.

  • Stability

    • Fixed a crash that could occur when the host quits a Custom Match after deployment after having been in a previous Custom Match that was played to completion.

Zombies

  • Perks

    • Added individual sound FX when equipping Perks.

    • Addressed an issue where Stone Cold Stronghold prevented the player from acquiring an armor buff from Special Weapons.

Zombies

  • Stability

    • Fixed a potential crash that could occur when using the Zombshell Perk.

  • Ancient Evil

    • Wonder Weapons

      • Hand of Gaia’s charged shot now always kills zombies in one shot.

    • Miscellaneous

      • Addressed an issue where zombies would cease to spawn if a player started the “Light” step during the Main Quest.

      • Addressed an issue where players were able to Fast Travel during defense in Rush Mode.

      • Addressed an issue where the Objective Marker would remain visible during the defend moment.

      • Addressed an error that could occur when both the player and a bot were downed during the Sentinel Artifact event.

      • Addressed an issue where being revived during the Boss Fight with “Join the Party” caused players to lose functionality.

    • Stability

      • Fixed a crash that could occur when interacting with the statues during the Main Quest.

      • Fixed a crash that could occur while playing as Shaw during “Blood” step of the Main Quest.

      • Fixed a crash that could occur when a player disconnected while auto-reviving.

      • Fixed a crash that could occur when a player disconnected during the Wonder Weapon upgrade quest.

      • Fixed a potential crash caused by Wonder Weapon FX impact.


Auch interessant: The Division 2, Resident Evil 2, Anthem, Metro Exodus, Battlefield V, Kingdom Hearts 3 und mehr im Angeobt *Ad


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