Days Gone: Neues Update steht bereit; Version 1.30 Patch Notes
Sony Bend hat heute ein neues Update für Days Gone bereitgestellt. Die Aktualisierung mit der Update Version 1.30 hat eine Downloadgröße von 15,004 Gigabyte. Mit dem Update werden unter anderem Fehlerkorrekturen und neue wöchentliche Herausforderungen freigeschaltet. Außerdem wurden neue Optionen integriert. Hierzu zählen invertierte X-Achse, Deaktivierung des Controllersounds, ein fix für Kameraverfolgung, zusätzliche Anpassungsmöglichkeiten für Untertitel, Anzeigeverbesserungen für Buttons etc. Außerdem gibt es eine vereinfachtere Aktivierung der Sprintfunktion. Nachfolgend findet ihr die vollständigen Patch Notes.
Patch Notes – Update 1.30
Hey everyone! This patch brings in the next set of free DLC challenges along with a ton of new accessibility features. We also added in some fixes and adjustments to both story mode and our DLC challenges.
Weekly DLC Challenges
“Keep Them Safer” is the next free DLC challenge! It’s you and your bike VS. 300 Freakers!
Utilize your crossbow and try for headshots to unlock the sub-challenges for major points!
Do your best to avoid taking damage and rolling to earn even more points to acquire a gold rank.
Challenge 6 – Will be unlocked on August 2nd
Challenge 7 – Will be unlocked on August 9th
Challenge 8 – Will be unlocked on August 16th
A reminder that all the challenges we release are planned to stay unlocked indefinitely.
DAYS GONE ACCESSIBILITY OPTIONS
We at Bend Studio have been working on implementing a variety of accessibility options to make the game more accessible for all players. With the release of Patch 1.3, we have officially started to rollout our new accessibility options.
In Patch 1.3, we have added the following options:
INVERTED HORIZONTAL/VERTICAL CAMERA CONTROLS
While Days Gone did have the option to invert the Vertical Camera, there was no option to invert the Horizontal Camera as well. Now the player can invert both the Vertical and Horizontal cameras.
CAMERA FOLLOW TRACKING
Camera Follow Tracking was an option in Days Gone, but it wasn’t fully working as intended. Non-aiming cameras didn’t always automatically follow the player, especially if an enemy was in close proximity. Now, this option should be fixed. Enabling Camera Follow Tracking will now allow the camera to slowly follow the player when turning.
DISABLE CONTROLLER SPEAKERS
Previously, the only way to turn off the DualShock™ 4 controller speakers was via the PlayStation® 4 system menu. We’ve added the option to disable the controller speakers from within the game. Doing so will reroute the audio through the player’s normal audio output device.
To make subtitles easier to read, we’ve added the ability to adjust the size of the subtitles. The options are small (default), medium, and large.
On top of adjusting subtitle size, the player can now change the subtitle background by making it transparent or disabling the background entirely.
SUBTITLE SPEAKER NAMES
By default, we always display the speaker’s name in front of the subtitle. Now, we’ve added the ability to disable the speaker name from appearing in front of the subtitles.
REPEATED BUTTON PRESSES
We shipped our game with repeated button presses for our grapple events. We have now added the option to change the tap to a hold. Now, players can hold the required button for a certain amount of time to complete the same events.
REPEATED BUTTON SIZE
The size of our repeated button icons can also be small, especially for players further away from their screens. We added an option for the player to adjust the size of repeated button icons, from small (default), to medium, to large.
EASIER SPRINT ACTIVATION
We relaxed how far the left analog stick had to be pressed before activating sprint, making it feel much more responsive.
This is only the beginning of our push for more and better accessibility features in Days Gone. We’re still working on trying to implement more options, and will be rolling them out in the coming months. We’ll keep you updated as we work on and roll out additional features.
NPCs in the mission „That Nevers Gets Old“ should not get stuck in the terrain
Traps can now be placed in shallow water
Deacon’s bike should not become invisible after using Photo-mode
Freakers should now have more fluid animations when interacting with ledges
The „1%ER“ ring now functions properly in all challenges
Fixed an issue where a small number of players wouldn’t progress to the results screen on the challenge „Drifter’s Run“
Traps should now appear on the player’s mini-map
Names are now consistent within the Leaderboards
Amendments have been made to our credits
Miscellaneous fixes to the HUD after certain missions
Miscellaneous bug and crash fixes
Miscellaneous audio adjustments throughout the game