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Aliens: Fireteam Elite | Balancing-Anpassungen & Fixes mit Update 1.012.000 | 1.12 | 1.0.1.90218

by Ed Snow

Aliens: Fireteam Elite | Balancing-Anpassungen & Fixes mit Update 1.012.000 | 1.12 | 1.0.1.90218

Das Team von Cold Iron Studios hat heute Update 1.012.000 | 1.12 | 1.0.1.90218 für „Aliens: Fireteam Elite“ veröffentlicht. Der Patch steht für alle Plattformen bereit und bringt Balancing-Anpassungen für Waffen sowie Fehlerkorrekturen für einige Erfolge | Trophäen. Darüber hinaus wurden auch allgemeine Stabilitätsverbesserungen vorgenommen. Auf Playstation 5 beträgt die Updategröße knapp 1.3GB. Auf anderen Plattformen dürfte der Patch eine ähnliche Größe haben. Nachfolgend findet ihr die vollständigen Patch Notes (englisch).

Patch Notes – Update 1.012.000 | 1.12 | 1.0.1.90218 Aliens Fireteam

Mit dem Patch wurde die Balance folgender Waffen angepasst: Kramer Short-Barrel, M10 Auto Pistol, N79 EVA Laser, L36 Halbherd, M41A3, AM16 Gruppa, LEM MP11, Type 21 und L59. Darüber hinaus wurden zahlreiche Probleme behoben, die eine Freischaltung bestimmter Erfolge | Trophäen verhindert haben. Auch kleinere Anzeigefehler wurden korrigiert und die Stabilität des Shooters verbessert. Die genauen Details könnt ihr den Patch Notes entnehmen.

PC

 

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended, and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower end systems.

GENERAL

  • Improved stability.

 

PLAYSTATION

 

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended, and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Trophies not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower end systems.

 

XBOX

 

WEAPON BALANCING AND IMPROVEMENTS

  • Kramer Short-Barrel:
    • Base Spread was higher than intended, and has been adjusted down ~20%.
    • Base Max Ammo increased to 80, up from 60.
    • Time to Reload per-shell has been decreased to 0.3s, down from 0.4s.
  • M10 Auto Pistol: Base Max Ammo increased to 600, up from 520.
  • N79 EVA Laser: Decreased charge time to 0.2s, down from 0.3s. Post-shot cooldown decreased to 0.3s, down from 0.4s. Heat generated per shot decreased by ~20%.
  • L36 Halberd: Weak Point Multiplier increased to 225%, up from 200%.
  • M41A3 Burst Rifle: Damage increased ~10%. Mid-burst Recoil reduced ~25%.
  • AM-16 Gruppa: Now properly gets 0.5% damage per stack of the Rank 4 perk, instead of 5%. Base Max Ammo increases to 360, up from 300. Damage increased ~5%. Mid-burst Recoil reduced ~25%.
  • LEM MP11 Stormsurge: Damage increased ~5%. Post-burst cooldown decreased to 0.135s, down from 0.15s. Mid-burst Recoil reduced ~25%.
  • Type 21 Tactical Shotgun: Damage increased ~5%. Reload time decreased to 2.1s, down from 2.4s.
  • L59 Minigun: Damage increased ~5%. Base Fire Rate increased ~10%. Magazine Size increased to 120, up from 100. Base Max Ammo increased to 360, up from 300.

ACHIEVEMENTS

  • Fixed various instances of Achievements not being awarded when they should have been.

COMBAT

  • Emotes should no longer incorrectly interrupt certain Kit Abilities.
  • Fixed an issue where meleeing during a reload could make the character appear to be in a broken state until the reloading completed. Melee will now interrupt reloading properly.
  • Hoenikker should no longer be instantly killed by grapples in higher difficulties.

UI

  • Made some UI improvements that should improve performance on lower end systems.

VISUAL

  • Made some improvements that may help prevent some instances of unintended white flashes on the screen.

GENERAL

Improved stability.

 


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