Modern Warfare 3 (III) x Warzone | Update mit Fixes & Balancing-Anpassungen

Call of Duty

by Ed Snow

Modern Warfare 3 (III) x Warzone | Update mit Fixes & Balancing-Anpassungen

Raven Software und SHGames haben mit dem heutigen Update für „Call of Duty: Modern Warfare 3 (III) x Warzone“ weitere Fehlerkorrekturen, Stabilitätsverbesserungen und Balancing-Anpassungen vorgenommen. Im nachfolgenden findet ihr die vollständigen Patch Notes zu den heutigen Änderungen.

Patch Notes – 4. Juni 2024 | Modern Warfare 3 x Warzone

Zu den Fixes zählen unter anderem die Behebung eines Exploits, der es ermöglichte Custom Mods mit diversen Aufsätzen auf eine einzelne Aufsatzkategorie anzubringen und die Behebung von Verbindungsproblemen.  Zudem wurden einige Fixes für Killstreak Modifier vorgenommen. Dazu zählen auch Fixes für die DNA Bombe.  In Warzone wurde zudem die Balance des DG-58 LSW angepasst. Weitere Einzelheiten könnt ihr den nachfolgenden Patch Notes entnehmen.





  • Prompt to restart the game after changing your Activision ID now functions as expected.



  • Bug Fixes
    • While the Looping Killstreaks modifier is active (Season 4.0), the earn progress HUD widget will now reappear after earning the highest Killstreak.
    • Corrected placeholder images in the Killstreaks and Equipment tabs of the Armory Unlocks menu.
    • Addressed an exploit allowing Custom Mods to be saved with multiple Attachments equipped to a single category.
    • Weekly Challenges menu now displays the correct Season 3 Camo name.
    • Tokyo map now displays the correct name in the Combat Record.


  • Critical Countdown DNA samples will no longer appear in Private Matches.


  • Highrise
    • Fixed an issue causing environmental explosives to occur in CDL and Ranked Play modes.


  • Escort
    • Joining a match in progress will no longer display an inaccurate timer.
  • Infected
    • Identity Theft Finishing Move now works as expected on Infected team members.
    • Inaccurate Scores are no longer displayed when a match ends with few players.
    • Fixed an issue causing matches to disconnect with a Connection Timed Out error.

Infected has returned to the Quick Play filter and Private Matches.

  • One in the Chamber
    • Fixed an issue causing poor performance during the Final Killcam.

Weapons & Attachments

Submachine Guns

  • Superi 46
    • Terminal V and Atoll-Z4 Suppressed Barrel Attachments now hide operator position from the minimap as intended.


  • RGL-80
    • Decreased camera shake dealt to victims upon explosive damage by 60%.


  • Cluster Mine
    • Fixed an issue preventing kills from contributing to Killstreak earn progress while the Streaks Earn Streaks modifier is active (Season 4.0).
  • DNA Bomb
    • Players using Scorestreaks now earn the DNA Bomb at 25 Kills, as expected.



  • Fixed an issue preventing Strike Team Operator customization after recruitment.


  • Sergeant’s Beret companion will no longer shoot the Server during a Ground Station contract.
  • DNA samples for the Critical Countdown Event can now be collected in Dark Aether Rifts.
  • Addressed an exploit bypassing Stash size limits involving Elder Sigils.





  • Warzone Rewards
    • Under the Mode challenges, the Plunder challenge has been changed to “Complete 20 Plunder Games.”



  • Medical Cabinets
    • Perk Packs can now drop from medical cabinets.
  • Precision Airstrikes
    • Precision Airstrikes have been reverted back to their previous functionality prior to Season 4.



Light Machine Guns


  • Min Damage decreased to 22, down from 27.
  • Max Damage Range decreased to 17.78 meters, down from 29.21.
  • New Damage Ranges Added
    • Near-Mid Damage set to 27
    • Near-Mid Damage Range set to 30.48 meters.
    • Mid Damage set to 25
    • Mid Damage Range set to 45.72 meters.

The DG-58 LSW was a bit too dominant at range, so we have introduced a gradual damage falloff which keeps it competitive at those close-mid encounters, but now falls off slightly as you approach those long range fights.


  • Fixed an issue causing the Bomb Drone UI to remain on the players screen.
    • Fixed an issue preventing controller players from opening the “Manage Party” function when their squad is full.





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