Black Ops 4: Neue Zombie Mission „Ancient Evil“ angekündigt; Patch Notes zu Update 1.13

by Ed Snow

Black Ops 4: Neue Zombie Mission „Ancient Evil“ angekündigt; Patch Notes zu Update 1.13

Das neueste saisonale Event zur Feier der Community von Call of Duty: Black Ops 4 ist jetzt auf PlayStation 4 erhältlich. Spieler auf Xbox One und PC müssen sich bis zur kommenden Woche gedulden. Operation: Raubüberfall, die neue Saison voller neuer Inhalte und Updates für alle Spielmodi, bringt eine neue Spezialistin, zwei brandneue Multiplayer-Maps, neue spielbare Zielorte auf der Blackout-Map sowie zahlreiche Personalisierungsobjekte, neues Zubehör, neue Fahrzeuge, neue Spielmodi und vieles mehr. Außerdem hat Treyarch mit Update 1.13 einige Balancing Änderungen und Bugfixes vorgenommmen. Die Patch Notes findet ihr weiter unten.

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„Mit Operation: Raubüberfall hat das Team eine unglaubliche Menge neuer Inhalte zusammengestellt und wir können es kaum erwarten, dass die Fans einsteigen und sich alles ansehen“, meint Dan Bunting, Co-Studioleiter bei Treyarch. „Wir lieben das Überfall-Setting im Stil der 70er in dieser Operation und die schnelle Action, die es in Blackout und den Multiplayer bringt. Im März folgt dann noch das brandneue Zombies-Erlebnis.“

„Zu den beliebtesten Arbeiten im Studio gehört es, neue Spielvarianten für die Community zu entwickeln“, ergänzt Mark Gordon, Co-Studioleiter bei Treyarch. „Wir hatten von Anfang an vor, Black Ops 4 für eine lange Zeit nach der Veröffentlichung zu unterstützen, daher liefern wir den Spielern tonnenweise neue Möglichkeiten, sich in den verschiedenen Modi in den Kampf zu stürzen. Unser oberstes Ziel ist es, den Fans immer wieder einen neuen Grund zu geben, Woche für Woche ins Spiel einzusteigen.“

Die neuen, kostenlosen Inhalte von Operation: Raubüberfall enthalten:

  • Neue SpezialistinOutrider legt ihr Debüt im Multiplayer und in Blackout von Black Ops 4 hin und ermöglicht es den Spielern, Feinde leise und mit explosiver Präzision mit ihrem Langbogen auszuschalten, dem Sperber.
  • Neuer Blackout-Ort und Updates – Die Spieler können über dem härtesten und wildesten neuen Ort in Blackout abspringen: der Geisterstadt. Dort gibt es zwei Bereiche: Der oberirdische Bereich wurde von Standoff inspiriert, einer intensiven klassischen Multiplayer-Map aus Black Ops II, und bietet Routen zum Flankieren, die eine strategische Positionierung für Kämpfe auf lange und mittlere Distanz voraussetzen. Unter der Erde können Fans die Höhlen der Stadt erkunden, die von der klassischen Map Buried inspiriert wurden. Mitten in der Horde der Untoten, gibt es Ausrüstung für besonders schwere Aufgaben zu finden. Zusätzlich führt Operation: Raubüberfall den neuen Blackout-Modus Heiße Verfolgung ein, der ab 22. Februar auf PlayStation 4 verfügbar ist, andere Plattformen folgen zu einem späteren Zeitpunkt. Heiße Verfolgung ist schnell und wild und stellt drei neue Fahrzeuge vor: SUV, Muscle-Car und PBR-Angriffsboot, alle in speziellen Varianten, die zu Operation: Raubüberfall passen. Bei diesem rasen die Trupps zu Vorratslieferungen überall auf der Map, um sich Rüstung, Waffen und Granaten zu sichern, mit denen sie die Gegenseite beherrschen.
  • Neue Schwarzmarkt-Ausstattung – Der Schwarzmarkt hat neue Vorräte an Waffentarnungen, Outfits, Gesten und Zubehör speziell für Operation: Raubüberfall auf Lager. Darunter sind bemerkenswerte Waffen wie die automatische Schrotflinte Krawall, die MP Switchblade X9 und der Abrisshammer Heimbrecher, die alle über die Schmuggelwarestufen im Spiel freigeschaltet werden können. Etwas später folgt dann noch das Scharfschützengewehr Blutrache für Kämpfe auf Distanz.
  • Neue Zombies-FeaturesOperation: Raubüberfall führt neue Features in den Zombies-Modus ein, inklusive einer rundenbasierten Spießrutenlauf-Herausforderung für die Map Classified sowie ein brandneues Extra, die Ätherische Klinge, die den Nahkampfschaden der Spieler erheblich erhöht, einschließlich eines Bereichschadens und Gesundheitsregeneration für jeden Treffer.

Zu den kostenlosen neuen Inhalten erhalten Besitzer des Black Ops Passes Zugriff auf noch mehr Spielinhalte:

  • Neue Multiplayer-Map Casino – Eine mittelgroße Map im luxuriösen Monaco, wo Diebe einen gewitzten Plan ausgearbeitet haben, um die ausgestellten Rennwagen zu stehlen. Casino bietet intensive Kämpfe, wenn Spieler zwischen Spielautomaten navigieren und Spieltische umwerfen. Die offene Anlage der Map ermöglicht Kämpfe auf mittlere bis große Distanz mit wenig Schutz vor Feinden.
  • Neue Multiplayer-Map Lockup – Auf Lockup, einer mittelgroßen Map in einer Polizeiwache in Los Angeles, wurde ein Überfall verübt, um Beweismittel zu vernichten, die zum Hauptquartier eines Verbrechersyndikats führen. Fans können die Positionen auf dem Dach behaupten und taktisch wichtige Bereiche mit sperren, um die Oberhand über die Konkurrenz zu behalten.
  • Neuer Blackout-Charakter Kosmischer Silberrücken – Besitzer des Black Ops Passes schalten diesen Zombie-Gorilla frei, den bei den Fans beliebten Boss-Gegner aus Dead Ops Arcade aus Call of Duty: Black Ops.

Neue Zombie Mission erscheint nächsten Monat

Das neue Zombies-Erlebnis Ancient Evil erscheint noch im März für Besitzer des Black Ops Passes. Details hierzu werden schon bald bekanntgegeben.

Patch Notes zu Update 1.13

Multiplayer

  • New Specialist

    • Outrider playable in Multiplayer after unlocking Tier 1 in the Black Market.

    • Special Issue Weapon: Sparrow

      • Fire explosive-tipped arrows with deadly accuracy.

    • Special Issue Equipment: Hawk

      • Pilotable drone that can be parked at strategic overwatch positions. Automatically tags enemies in its view.

  • New Weapons

    • Three new weapons now earnable in the Black Market to use in Multiplayer:

      • Switchblade X9 folding SMG

      • Rampage full-auto shotgun

      • Cha-Ching! money bag melee weapon

  • New Multiplayer Maps

    • Lockup and Casino maps now available for Black Ops Pass holders.

    • Available in standard map rotation (Core and Hardcore) and in the new Map Pack Moshpit playlist.

  • Featured Playlists

    • One in the Chamber added as Featured Playlist.

      • Players are given three lives and a pistol with one bullet.

      • Land a shot or melee enemies to gain another bullet and 100 points.

      • Keep an eye on the UAV sweep and earn the most points to win.

    • Map Pack Moshpit added to Featured category.

      • Moshpit playlist featuring Lockup and Casino.

    • Hardcore Endurance Moshpit, Pro Series Moshpit, and Mercenary Deathmatch Moshpit added to Featured category.

Blackout

  • New Destination: Ghost Town

    • Drop into a new Western-themed destination in the southeast desert featuring two new locations inspired by fan-favorite maps: “Outlaw” above ground and “Buried” below.

  • Prestige System

    • Prestige up to 10 times and conquer 1,000 Echelons on your way to Prestige Master.

    • Unlock unique Prestige icons, Calling Cards, Victory Coins, and Echelon Characters as you rise through the ranks.

  • New Structures

    • Dozens of new and supporting structures added throughout the map, including additional buildings and entirely new locations for more looting options.

  • New Characters

    • Outrider playable in Blackout after unlocking Tier 1 in the Black Market.

    • Cosmic Silverback now available for Black Ops Pass holders.

Zombies

  • New Gauntlet: “Death-Con Five”

    • 30 rounds of challenges on “Classified” with unique rules for each round.

    • Players earn medals and tiered rewards for completing rounds 10, 20, and 30, as well as a cosmetic reward for completing round 30 without failing a round.

    • Players are issued a Strike by failing a round, with the game ending after three Strikes.

    • All matches are timed for competitive speed-run support.

  • New Perk: Ethereal Razor

    • Provides health gain and greatly increased damage to melee attacks.

General

  • Black Market

    • New 100-Tier Contraband stream including:

      • 3 new earnable weapons

      • New Blackout character

      • New Mastercraft Weapon

      • New Reactive Camos

      • New Epic Outfits

      • New cosmetic Jump Pack item type + more

    • Newly revamped Black Market featuring the return of Blackjack

The following updates are live today on consoles, with PC to follow with additional platform-exclusive updates:

Multiplayer

Weapon Tuning

  • Assault Rifles

    • Rampart 17

      • Increased max damage range from 37.6 yards to 41.6 yards.

    • KN-57

      • Increased max damage range from 15.2 yards to 17.3.

    • VAPR-XKG

      • Increased 5-hit kill range from 34.7 yards to 50 yards.

      • Improved ADS idle to sway less.

    • Maddox RFB

      • Reduced recoil stability in first 5 shots in bullet pattern.

      • Echo Fire Operator Mod: Improved recoil stability.

      • Quickdraw: Reduced ADS-in speed.

      • Quickdraw II: Reduced ADS-in speed.

      • Stock: Reduced ADS move speed.

      • ELO: Reduced recoil stability.

      • [Console only] Reduced max damage range from 23.6 yards to 20.8 yards.

  • Submachine Guns

    • MX9

      • Increased 5-hit kill range from 5.5 yards to 7.6 yards.

      • Improved ADS-in speed.

    • GKS

      • Increased 5-hit kill range from 2.7 yards to 5.5 yards.

    • Spitfire

      • Reduced max damage range from 9.7 yards to 7.6 yards.

      • Stock: Reduced ADS move speed.

      • Extended Mags: Reduced magazine size.

      • Fast Mags: Reduced reload speed enhancement.

    • Cordite

      • Belt-Fed: Reduced overheat cooldown speed.

      • Grip: Reduced recoil stability.

    • Saug 9mm

      • Reduced sprint-out speed (now the same as most other SMGs).

      • Reduced base move speed (now the same as other SMGs).

      • Stock: Reduced ADS move speed.

      • Stock II: Reduced ADS move speed.

      • Grip: Reduced recoil stability.

      • [Console only] Dual Wield: Reduced hip-fire accuracy.

      • [Console only] Dual Wield: Reduced max damage range from 11.1 yards to 8.3 yards.

    • Daemon 3XB

      • Increased max damage range from 6.9 yards to 9 yards.

  • Tactical Rifles

    • Auger DMR

      • Increased ADS move speed.

      • Increased firing speed.

      • Double Tap Operator Mod: Improved firing time between shots.

    • ABR 223

      • Increased ADS move speed.

      • Improved sprint-out speed.

    • Swordfish

      • Increased ADS move speed.

      • Quickdraw II: Improved ADS-in speed.

  • Light Machine Guns

    • Titan

      • Reduced max damage from 46 to 38.

      • Reduced flinch resistance when being hit.

      • Stock: Reduced ADS move speed.

  • Sniper Rifles

    • Outlaw

      • [Console only] Increased firing speed.

    • Koshka

      • Reduced ADS sway.

      • [Console only] Quickdraw 2: Improved ADS-in speed.

  • Pistols

    • RK 7 Garrison

      • Increased all damage ranges.

  • Shotguns

    • MOG 12

      • Dragon’s Breath Operator Mod: Now does 1 quick blast of fire damage instead of damage-over time. This increases its one-hit-kill potential at certain close ranges, and is especially effective when paired with Choke Barrel.

      • Increased max damage Range from 3.75 yards to 4.1 yards.

      • Quickdraw: Improved ADS-in speed.

      • [Console only] Barrel Choke: Improved accuracy, pellet damage, and max damage range.

    • SG12

      • Strobe Light Operator Mod: Reduced luminosity on visual light effect.

Specialists

  • Prophet

    • Seeker

      • Greatly reduced Seeker’s hitpoints so it can be destroyed with 1 bullet.

      • Reduced detection range against enemies with Cold Blooded.

  • Ajax

    • 9-Bang

      • Reduced visual opacity of screen flash when hit by 9-Bang.

      • Players will no longer raise their hand when flashed if they have Tactical Mask.

      • Players can now change stances while flashed.

  • General

    • Active Specialist Weapons now lose all cooldown on round change (as opposed to partial loss previously).

Equipment

  • Frag Grenade

    • Increased damage.

  • Concussion Grenade

    • Players can now stun themselves with their own Concussion Grenade.

    • Players will no longer raise their hands when affected by a Concussion grenade if they have Tactical Mask.

Gear

  • Acoustic Sensor

    • Reduced the ranges at which Acoustic Sensor can detect enemies.

    • Reduced the ranges at which enemies with Dead Silence are detected.

Perks

  • Tactical Mask

    • Players equipped with Tactical Mask now recover faster after being hit by the Tempest.

    • Players will no longer raise their hand when flashed or concussed with Tactical Mask equipped.

    • No longer provides fire or radiation resistance.

  • Flak Jacket

    • Fire and radiation resistance moved from Tactical Mask to Flak Jacket.

    • Improved Flak Jacket resistance to radiation and burn.

  • Cold Blooded

    • Reduced the range at which an enemy Seeker can detect the player with this Perk.

Scorestreaks

  • Lightning Strike

    • Reduced the delay between targeting locations and the jets arriving.

  • Sentry

    • Increased damage.

    • Increased the time that the Sentry will remember a target after losing line of sight.

    • Increased the range at which the Sentry will detect an enemy within a 360-degree radius.

  • Drone Squad

    • Increased damage.

  • Sniper’s Nest

    • Increased number of rockets required to destroy the Sniper’s Nest by 1.

  • Mantis

    • Increased explosive damage radius.

  • Thresher

    • Increased chain gun explosive radius and damage.

    • Increased health of vehicle to balance damage dealt from an enemy with FMJ II.

  • Strike Team

    • Increased awareness radius.

    • Increased health regeneration rate of Strike Team members.

  • General

    • Scorestreak teamkills will no longer count towards the teamkill kick limit in modes with friendly fire enabled.

Miscellaneous

  • General

    • Players can now change stances when flashed or concussed.

    • Fixed an issue that would restart a rechamber on some weapons when using a piece of Equipment.

    • Fixed an issue where first-person screen effects would not stop after the player died.

    • Fixed an issue that would let player names show through the Ice Pick when active.

    • Fixed an issue where hacked Equipment would sometimes not show the hacked effect.

    • Fixed an issue where Create-a-Class slots unlocked through Prestiging would have non-functional Equipment slots.

    • Fixed an exploit allowing players to throw multiple Seekers when interacting with a Care Package.

  • Weapon Customization

    • Fixed an issue where Reactive Camos could unwrap to a stage other than the starting stage.

    • Fixed an issue where the Clan Tag and Kill Counter could reset when restarting the game.

    • Fixed an issue with displaying Reactive Camo and Mastercrafts on secondary weapons during the Specialist Draft.

  • Game Modes

    • Heist

      • Fixed an issue where buying max ammo for the Hellion Salvo launcher would not fill the player’s ammo.

  • Custom Games

    • Fixed an issue where players were able to enter a match with another player’s Specialist Weapon and Equipment if Specialist Draft was disabled.

Blackout

Merit System Update

  • Merit scoring has increased x10 from the previous model (for example, kills now award 100 Merits instead of 10), with progression also scaling x10 to match.

  • Merits are now awarded for a wider range of situations and final match placements, particularly in Solo and Duo matches.

  • This means that while players won’t necessarily rank up faster than before, there are now more opportunities to earn Merits without placing in the top 15 in Solos or top 10 in Duos.

Armor Tuning

  • Increased Level 1 Armor damage mitigation to 25%.

  • Increased Level 2 Armor damage mitigation to 35%.

  • Increased Level 3 Armor melee damage mitigation to 50%.

  • Reduced number of Armor Plates to fully repair Level 3 Armor from 10 to 5.

Weapon Tuning

  • Assault Rifles

    • Maddox RFB

      • Reduced idle sway.

    • VAPR-XKG

      • Reduced 1st and 2nd shot recoil.

      • Reduced idle sway.

    • SWAT RFT

      • Increased idle sway.

      • Reduced damage.

      • Increased 1st and 2nd shot recoil.

  • Submachine Guns

    • Spitfire

      • Reduced 6-hit kill range.

    • Saug 9mm

      • Reduced re-center speed.

      • Increased sprint-out time.

      • Reduced move speed (now the same as other SMGs).

    • Daemon 3XB

      • Increased idle sway.

      • Reduced 2-burst kill range.

    • Cordite

      • Reduced hip spread.

    • GKS

      • Reduced idle sway.

    • MX9

      • Reduced ADS in time.

  • Tactical Rifles

    • Auger DMR

      • Increased re-center speed.

      • Reduced 1st shot recoil.

      • Slightly increased ADS move speed.

    • ABR 223

      • Increased time between bursts.

      • Reduced re-center speed.

      • Slightly Increased ADS move speed.

    • Swordfish

      • Reduced recoil of 2nd, 3rd, and 4th shots.

      • Slightly Increased ADS move speed.

    • Essex

      • Increased rate of fire.

      • Increased re-center speed.

  • Sniper Rifles

    • Koshka

      • Reduced idle sway.

    • SDM

      • Increased re-center speed.

      • Reduced re-center radius.

    • Outlaw

      • Increased idle sway.

      • Reduced ADS in and out times.

  • Light Machine Guns

    • General

      • All LMGs now deal increased damage against vehicles and Equipment.

    • Titan

      • Increased re-center speed.

      • Reduced re-center radius.

      • Increased flinch when being hit.

    • Hades

      • Reduced idle sway.

      • Reduced hip spread.

      • Increased re-center speed.

      • Reduced re-center radius.

    • VKM 750

      • Reduced re-center radius.

    • Zweihander

      • Reduced hip spread.

      • Reduced re-center radius.

Equipment

  • Frag Grenade

    • Increased damage.

Gameplay

  • Players can now swap weapons and attach all compatible weapon attachments on pickup with the “Swap and Attach” option.

  • Added the ability to immediately equip health/Equipment upon pickup.

  • Added the ability to swap health items and Equipment from the ground if the player’s inventory is full.

  • Duplicate items no longer show up in the Quick Equip menu. Instead, the total number of identical items is now displayed. Updated HUD to show total number of items equipped in that slot.

  • Added empty Armor Plate and Paint Can item representations to the player’s inventory to function more similarly to ammo.

  • Ammo will show up as grayed out in Stashes if the player has max ammo.

  • Reworked killed/downed UI elements.

Miscellaneous

  • Fixed an issue where a player’s health and Equipment would not be updated when splitting items within inventory slots.

  • Fixed an issue where quickly equipping attachments could place attachments in the player’s inventory.

  • Fixed an issue where the bleed-out countdown would not stop when a player was being revived.

  • Fixed an issue that would prevent a player from being able to pick up an item from a Stash that they selected.

  • Armory’s Blackout tab now correctly shows when a player has the maximum number of Paint Cans.

  • Fixed an issue where the final stage of a Reactive Camo would be shown on the weapon on the ground, regardless of the stage it was actually on.

  • Fixed an issue where weapons with unwrapped Reactive Camos would show as wrapped on the ground.

  • Fixed an issue where Mastercrafts would always display the first visual stage, regardless of what stage it was on.

  • Fixed an issue where picking up a weapon with an unwrapped Reactive Camo out of a Death Stash would wrap the weapon again.

General

  • 9mm ammo item amount increased to 50 on pickup.

  • 45 cal ammo item amount increased to 50 on pickup.

Zombies

  • Additional Tier Skip

    • Additional Tier Skip added as new reward for completing Daily Callings.

    • Players can now earn up to two Skips per day in Zombies.

  • Signature Weapon Support

    • Signature Weapons now available for customization in the Zombies Armory.

  • Stability

    • Global

      • Addressed several high-round stability issues that could occur when playing with bots.

      • Fixed a crash that could occur when fast-forwarding a clip in Theater mode.

      • Fixed a crash that could occur when a player picked up a Nuke while having an active Special Weapon.

      • Addressed several stability issues that could occur when a player was spectating.

      • Fixed a UI error that could occur when sending an invitation from the social menu while in a match.

    • Gauntlets

      • Addressed an issue in “Veni, Vidi, Zombie!” that would cause framerate hitching during Round 10.

      • Addressed an error that could occur when a player viewed a Gauntlet in Theater mode.

      • Addressed an error that could occur when a player accepted an invite out of a Gauntlet match.

  • Miscellaneous

    • Global – Addressed issues where:

      • Players were not able to see Elixir animations after using a level 3 Special Weapon.

      • The XP amount would be missing from the pause menu when a player reached max rank.

      • A Catalyst Zombie’s FX would trail to their new spawn location upon de-spawning.

      • The Blightfather’s weak points did not properly show their destroyed state when hit with a melee attack.

      • The Dying Wish cooldown meter would not be visible if the player acquired the Perk again with Perk Up or Secret Sauce.

      • The MX9 and VAPR-XKG would still play normal firing SFX after Pack-a-Punching the weapon.

      • The default weapon reticle would show instead of the one the player had selected.

      • Reactive Camos in Custom Mutations would still appear in their unwrapped state even after the unwrapping challenge was completed.

      • Attaching the Compact Scope on the Daemon 3XB would change the player’s ammo count.

      • Certain Special Weapon kills could award more points than intended.

      • The screen would flash and stay white for the entirety of the match for all players after collecting a Nuke in 4-player splitscreen Rush.

    • Gauntlets (General)

      • Addressed an issue in Gauntlets where the player would be unable to reload or swap weapons during rounds that restricted usage of bullet weapons.

      • Addressed an issue in Gauntlets where the player could lose all weapons and points if they acquired Mule Kick from the Perk Up Elixir.

    • Gauntlets: “Veni, Vidi, Zombie!”

      • Addressed an issue where players that were respawned by the Join the Party Elixir during the “…In The Room” round were not transported back to the Boss Arena.

      • Addressed an issue that could occur where the player would lose weapon functionality when using the Brazen Bull Firestorm as Round 7 transitioned.

      • Addressed an issue where players were able to hold Equipment between Rounds 2 and 3.

      • Addressed an issue where very few Tigers would spawn during “Easy, Tiger”, which was inconsistent with similar special enemy rounds.

      • Addressed an issue where the player was able to use Electric Burst on Round 8 without crouching.

      • Addressed a rare issue where players spawned on top of each other at the beginning of the match.

      • Closed an exploit where players could complete the “Perk-O-Late” round without all four base Perks active if the player was using Perk Up.

    • IX

      • Addressed an issue where the Stiletto & Bayonet attachments did not count toward knife kills for the banner challenges.

    • Blood of the Dead

      • Addressed a performance issue where the framerate would drop when players took the fast travel connecting the Warden’s House with the Showers.

    • Classified

      • Addressed an issue where the player could see their hand or gun while traveling through the teleporter.

      • Closed an exploit where players could use the Ragnarok DG-5 to jump up onto the table in the Panic Room.

    • Dead of the Night

      • Addressed an issue where subtitles were shown multiple times during the ending cinematic.

      • Addressed some streaming issues when creating the Prima Materia in the Greenhouse Laboratory.

      • Addressed an issue in Theater mode where a black screen could appear when attempting to spectate other players as they gazed into the crystal.

The following updates are live today on Xbox One and PC, with PC to follow with additional platform-exclusive updates:

Multiplayer

  • Featured Playlists

    • Arms Race Team Deathmatch added as Featured Playlist.

      • Score per EKIA increased from 100 to 150.

    • Hardcore Endurance Moshpit, Pro Series Moshpit, Mercenary Deathmatch Moshpit, and Chaos Domination added to Featured category.


Auch interessant: Resident Evil 2, Anthem, Metro Exodus, Battlefield V, The Division 2, Red Dead Redemption 2 und mehr im Angeobt *Ad


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