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Modern Warfare | Warzone: Update 1.50 bringt Balancing-Anpassungen & Fehlerkorrekturen | Patch Notes

Call of Duty

by Ed Snow

Modern Warfare | Warzone: Update 1.50 bringt Balancing-Anpassungen & Fehlerkorrekturen | Patch Notes

Raven Software hat heute Update 1.50 für „Call of Duty: Modern Warfare und Warzone“ veröffentlicht. Der Patch nimmt einige Fehlerkorrekturen sowie Balancing-Anpassungen für Waffen und Aufsätze vor. Darüber hinaus wurde der Kernel-Treiber für RICOCHET-Anticheat in weiteren Regionen bereitgestellt. Die Downloadgröße des Updates beträgt 16.337GB auf Playstation 4 und dürfte vermutlich ähnlich groß auf PC und Xbox ausfallen. Nachfolgend findet ihr die vollständigen Patch Notes von Update 1.50.

Patch Notes – Update 1.50

Zu den Fehlerkorrekturen von Warzone Update 1.50 zählt die Behebung von diversen Map-Exploits, die es ermöglicht haben durch Objekte zu sehen und zu schießen. Außerdem wurden Glitches behoben, die es Spielern erlaubten, Waffen zu duplizieren und dauerhaft zu infiltrieren. Auch Probleme die zu Framerate Drops, fehlerhaften Rückstoß, Fortschrittsverfolgung von Herausforderungen und ADS-Fehlern führten, werden mit dem Patch behoben. Des Weiteren wurden die Vanguard Waffen Typ 100, die Sturmgewehre Alpha, Charlie, Hotel, das Cooper Carabine, das Volkssturmgewehr, diverse Handfeuerwaffen, Shotguns und LMGs sowie die Magazine, Perks und Munitionstypen angepasst. Zu den Anpassungen zählen u.a. Änderungen am Rückstoß und Schadensmultiplikatoren. Weitere Details entnehmt ihr den nachfolgenden Patch Notes.

Bugfixes

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue allowing Players to duplicate Weapons.
  • Fixed an issue allowing Players to infil prematurely.
  • Fixed an issue causing Players to experience framerate drops if respawning with a Player Title and Calling Card Frame equipped.
  • Fixed an issue causing the Voice Chat output device setting to revert back to Default Communication Device.
  • Fixed an issue preventing Vanguard Seasonal Challenges from appearing and/or tracking properly.
  • Fixed an issue where EM2 (BOCW) Recoil was not being properly increased.
  • Fixed an issue causing the k98 Scout 10.0x Telescopic Optic to incorrectly increase Aim Down Sight Speeds.
  • Fixed an issue causing Players to unintentionally ADS-in and ADS-out.

 

Weapons

As many of the changes below pertain to Recoil, we felt it was necessary to clarify the language used:

  • Recoil adjustment
    • Recoil pattern has changed
  • Recoil Deviation
    • Amount of randomness in the Recoil pattern
  • Recoil increase or decrease
    • Magnitude has changed

 

Weapon Adjustments

 

» Assault Rifle «
  • Assault Rifle Alpha (VG)
    • Recoil adjusted
  • Assault Rifle Charlie (VG)
    • Recoil increased
  • Assault Rifle Hotel (VG)
    • Recoil greatly increased
  • Cooper Carbine (VG)
    • Maximum Damage Range decreased to 1200, down from 1350
    • Neck Damage Multiplier decreased to 1.2, down from 1.3
    • Lower Torso Damage Multiplier decreased to 1, down from 1.1
    • Recoil increased slightly
  • Volkssturmgewehr (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • ADS Speed decreased by 19%
» Handgun «
  • Klauser (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Machine Pistol (VG)
    • Maximum Damage Range decreased to 215 units, down from 225
    • Second Damage Range decreased to 450 units, down from 600
  • RATT (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
  • Top Break (VG)
    • Neck Damage Multiplier decreased to 1.2, down from 1.5
» Light Machine Gun «
  • MG 82 (BOCW)
    • Recoil Deviation increased
  • MG42 (BOCW)
    • ADS Speed decreased by 9%
    • Recoil increased

 

» Marksman Rifle «
  • G-43 (VG)
    • Recoil adjusted
  • Marksman Rifle Charlie (MW)
    • Flinch Resistance increased by 19%
» Shotgun «
  • Combat Shotgun (VG)
    • Maximum Damage Range decreased to 140 units, down from 150
    • Second Damage Range decreased to 220 units, down from 240
  • Einhorn Revolving (VG)
    • Maximum Damage Range increased to 160 units, up from 140
    • Second Damage Range decreased to 220 units, down from 230
  • Gracey Auto (VG)
    • Second Damage amount decreased to 20, down from 22
    • Third Damage amount decreased to 14, down from 18
    • Maximum Damage Range decreased to 140 units, down from 160
    • Second Damage Range decreased to 300 units, down from 325
» Sniper Rifle «
  • 3-Line Rifle (VG)
    • Maximum Damage increased to 95, up from 92
    • Minimum Damage increased to 78, up from 75
    • Neck Damage Multiplier decreased to 1.5, down from 2
    • Lower Torso Damage Multiplier decreased to 1.06, down from 1.1
    • Upper Extremities Damage Multipliers decreased to 1, down from 1.1
    • ADS Speed increased by 16.6%

While these may seem like extreme changes to the damage potential of the 3-Line Rifle (VG), rest assured, its attachments still provide a considerable boost to lethality.

  • Gorenko Anti-Tank Rifle (VG)
    • Minimum Damage decreased to 102, down from 108
    • Minimum Damage Range increased to 4096 units, up from 2048
    • Neck Damage Multiplier decreased to 1.8, down from 2
    • Bullet Velocity increased by 22%
  • Kar98k (VG)
    • Flinch Resistance increased by 19%
  • Swiss K31 (BOCW)
    • Flinch Resistance increased by 19%
  • Type 99 (VG)
    • Maximum Damage increased to 96, up from 92
    • Minimum Damage increased to 82, up from 75
    • Neck Damage Multiplier decreased to 1.7, down from 2
» Submachine Gun «
  • Owen Gun (VG)
    • Recoil adjusted
  • PPSh-41 (VG)
    • Recoil adjusted
  • Sten (VG)
    • Recoil adjusted
    • ADS Move Speed decreased by 10%
  • Submachine Gun Charlie (VG)
    • Recoil adjusted
  • M1912 (VG)
    • Recoil adjusted
    • Move Speed decreased by 1.25%
    • ADS Move Speed decreased by 4%

 

Attachment Adjustments
» Ammunition «
  • Top Break (VG)
    • M15 Shot Shell
      • Maximum Damage decreased to 18, down from 25
      • Second Damage amount decreased to 14, down from 15
      • Maximum Damage Range decreased to 180, down from 197
      • Second Damage Range decreased to 278, down from 315
» Gun Perk «
  • Steady
    • Firing Move Speed Multiplier decreased to 4%, down from 5.5%
    • ADS Firing Move Speed Multiplier decreased to 3.5%, down from 4%
» Magazine «
  • 3-Line Rifle (VG)
    • 7.62x54mmR 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • Kar98k (VG)
    • 8mm Klauser 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3

Auch Interessant – Standorte alle Bunker und Eingangsluken auf Caldera


Erfahrt mehr dazu in unserem WIKI Beitrag.


M.2 SSD für Playstation 5*AD


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